Sunday, August 10, 2014

SOCKET and FORK

Socket sample diagram:

Resource:
http://www.tutorialspoint.com/unix_sockets/socket_core_functions.htm
 

To know basics of the socket go below:
http://www.tutorialspoint.com/unix_sockets/what_is_socket.htm

To know basic API's syntax in socket plz go here:
http://www.tutorialspoint.com/unix_sockets/socket_quick_guide.htm

SIMPLE ITERATIVE SERVER CODE: 

* BLOCKING when do accepting for the connection

 Server code 1:

#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <time.h> 

int main(int argc, char *argv[])
{
    int listenfd = 0, connfd = 0;
    struct sockaddr_in serv_addr; 

    char sendBuff[1025];
    time_t ticks; 

    listenfd = socket(AF_INET, SOCK_STREAM, 0);
    memset(&serv_addr, '0', sizeof(serv_addr));
    memset(sendBuff, '0', sizeof(sendBuff)); 

    serv_addr.sin_family = AF_INET;
    serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
    serv_addr.sin_port = htons(5000); 

    bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)); 

    listen(listenfd, 10); 

    while(1)
    {
        connfd = accept(listenfd, (struct sockaddr*)NULL, NULL); 
        /* processing start here for accepted connection */. 
        ticks = time(NULL);
        snprintf(sendBuff, sizeof(sendBuff), "%.24s\r\n", ctime(&ticks));
        write(connfd, sendBuff, strlen(sendBuff)); 
        /* processing finished here for accepted connection */. 
        /* so above part can be put in the fork for concurrent server */ 
        close(connfd);
        sleep(1);
     }
}


INADDR_ANY explanation:
* INADDR_ANY is used when you don't need to bind a socket to a specific IP. When you use this value as the address when calling bind(), the socket accepts connections to all the IPs of the machine.
 This allowed your program to work without knowing the IP address of the machine it was running on, or, in the case of a machine with multiple network interfaces, it allowed your server to receive packets destined to any of the interfaces.
If you wish to bind your socket to localhost only, the syntax would be my_sockaddress.sin_addr.s_addr = inet_addr("127.0.0.1");, then call bind(my_socket, (SOCKADDR *) &my_sockaddr, ...)
* Example: . For example, suppose that a host has interfaces 0, 1 and 2. If a UDP socket on this host is bound using INADDR_ANY and udp port 8000, then the socket will receive all packets for port 8000 that arrive on interfaces 0, 1, or 2. If a second socket attempts to Bind to port 8000 on interface 1, the Bind will fail since the first socket already ``owns'' that port/interface.



Ref:
https://www.cs.cmu.edu/~srini/15-441/F01.full/www/assignments/P2/htmlsim_split/node18.html

https://stackoverflow.com/questions/16508685/understanding-inaddr-any-for-socket-programming-c

 Client code 1:

#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h> 

int main(int argc, char *argv[])
{
    int sockfd = 0, n = 0;
    char recvBuff[1024];
    struct sockaddr_in serv_addr; 

    if(argc != 2)
    {
        printf("\n Usage: %s <ip of server> \n",argv[0]);
        return 1;
    } 

    memset(recvBuff, '0',sizeof(recvBuff));
    if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
    {
        printf("\n Error : Could not create socket \n");
        return 1;
    } 

    memset(&serv_addr, '0', sizeof(serv_addr)); 

    serv_addr.sin_family = AF_INET;
    serv_addr.sin_port = htons(5000); 

    if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
    {
        printf("\n inet_pton error occured\n");
        return 1;
    } 

    if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
    {
       printf("\n Error : Connect Failed \n");
       return 1;
    } 

    while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0)
    {
        recvBuff[n] = 0;
        if(fputs(recvBuff, stdout) == EOF)
        {
            printf("\n Error : Fputs error\n");
        }
    } 

    if(n < 0)
    {
        printf("\n Read error \n");
    } 

    return 0;
}
Output:
$ ./newsc 127.0.0.1
Sun Dec  18 22:22:14 2011


 Resource: http://www.thegeekstuff.com/2011/12/c-socket-programming/  

Server Code 2:
#include <stdio.h>
#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>

int main( int argc, char *argv[] )
{
    int sockfd, newsockfd, portno, clilen;
    char buffer[256];
    struct sockaddr_in serv_addr, cli_addr;
    int  n;

    /* First call to socket() function */
    sockfd = socket(AF_INET, SOCK_STREAM, 0);
    if (sockfd < 0) 
    {
        perror("ERROR opening socket");
        exit(1);
    }
    /* Initialize socket structure */
    bzero((char *) &serv_addr, sizeof(serv_addr));
    portno = 5001;
    serv_addr.sin_family = AF_INET;
    serv_addr.sin_addr.s_addr = INADDR_ANY;
    serv_addr.sin_port = htons(portno);
 
    /* Now bind the host address using bind() call.*/
    if (bind(sockfd, (struct sockaddr *) &serv_addr,
                          sizeof(serv_addr)) < 0)
    {
         perror("ERROR on binding");
         exit(1);
    }

    /* Now start listening for the clients, here process will
    * go in sleep mode and will wait for the incoming connection
    */
    listen(sockfd,5);
    clilen = sizeof(cli_addr);

    /* Accept actual connection from the client */
    newsockfd = accept(sockfd, (struct sockaddr *)&cli_addr, 
                                &clilen);
    if (newsockfd < 0) 
    {
        perror("ERROR on accept");
        exit(1);
    }
    /* If connection is established then start communicating */
    bzero(buffer,256);
    n = read( newsockfd,buffer,255 );
    if (n < 0)
    {
        perror("ERROR reading from socket");
        exit(1);
    }
    printf("Here is the message: %s\n",buffer);

    /* Write a response to the client */
    n = write(newsockfd,"I got your message",18);
    if (n < 0)
    {
        perror("ERROR writing to socket");
        exit(1);
    }
    return 0; 
}
 
Client code 2:
#include <stdio.h>
#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>

int main(int argc, char *argv[])
{
    int sockfd, portno, n;
    struct sockaddr_in serv_addr;
    struct hostent *server;

    char buffer[256];

    if (argc < 3) {
        fprintf(stderr,"usage %s hostname port\n", argv[0]);
        exit(0);
    }
    portno = atoi(argv[2]);
    /* Create a socket point */
    sockfd = socket(AF_INET, SOCK_STREAM, 0);
    if (sockfd < 0) 
    {
        perror("ERROR opening socket");
        exit(1);
    }
    server = gethostbyname(argv[1]);
    if (server == NULL) {
        fprintf(stderr,"ERROR, no such host\n");
        exit(0);
    }

    bzero((char *) &serv_addr, sizeof(serv_addr));
    serv_addr.sin_family = AF_INET;
    bcopy((char *)server->h_addr, 
           (char *)&serv_addr.sin_addr.s_addr,
                server->h_length);
    serv_addr.sin_port = htons(portno);

    /* Now connect to the server */
    if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0) 
    {
         perror("ERROR connecting");
         exit(1);
    } 
    /* Now ask for a message from the user, this message
    * will be read by server
    */
    printf("Please enter the message: ");
    bzero(buffer,256);
    fgets(buffer,255,stdin);
    /* Send message to the server */
    n = write(sockfd,buffer,strlen(buffer));
    if (n < 0) 
    {
         perror("ERROR writing to socket");
         exit(1);
    }
    /* Now read server response */
    bzero(buffer,256);
    n = read(sockfd,buffer,255);
    if (n < 0) 
    {
         perror("ERROR reading from socket");
         exit(1);
    }
    printf("%s\n",buffer);
    return 0;
}
Resoruce: http://www.tutorialspoint.com/unix_sockets/socket_server_example.htm 
 


SIMPLE CONCURRENT SERVER CODE: 
* BLOCKING when do accepting for the connection
* forking child process for each new connection after accepting the connection

 Server code 1:

#include <stdio.h>
#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>

int main( int argc, char *argv[] )
{
    int sockfd, newsockfd, portno, clilen;
    char buffer[256];
    struct sockaddr_in serv_addr, cli_addr;
    int  n;

    /* First call to socket() function */
    sockfd = socket(AF_INET, SOCK_STREAM, 0);
    if (sockfd < 0) 
    {
        perror("ERROR opening socket");
        exit(1);
    }
    /* Initialize socket structure */
    bzero((char *) &serv_addr, sizeof(serv_addr));
    portno = 5001;
    serv_addr.sin_family = AF_INET;
    serv_addr.sin_addr.s_addr = INADDR_ANY;
    serv_addr.sin_port = htons(portno);
 
    /* Now bind the host address using bind() call.*/
    if (bind(sockfd, (struct sockaddr *) &serv_addr,
                          sizeof(serv_addr)) < 0)
    {
         perror("ERROR on binding");
         exit(1);
    }
    /* Now start listening for the clients, here 
     * process will go in sleep mode and will wait 
     * for the incoming connection
     */
    listen(sockfd,5);
    clilen = sizeof(cli_addr);
    while (1) 
    {
        newsockfd = accept(sockfd, 
                (struct sockaddr *) &cli_addr, &clilen);
        if (newsockfd < 0)
        {
            perror("ERROR on accept");
            exit(1);
        }
        /* Create child process */
        pid = fork();
        if (pid < 0)
        {
            perror("ERROR on fork");
     exit(1);
        }
        if (pid == 0)  
        {
            /* This is the client process */
            close(sockfd);
            doprocessing(newsockfd);
            exit(0);
        }
        else
        {
            close(newsockfd);
        }
    } /* end of while */
}


void doprocessing (int sock)
{
    int n;
    char buffer[256];

    bzero(buffer,256);

    n = read(sock,buffer,255);
    if (n < 0)
    {
        perror("ERROR reading from socket");
        exit(1);
    }
    printf("Here is the message: %s\n",buffer);
    n = write(sock,"I got your message",18);
    if (n < 0) 
    {
        perror("ERROR writing to socket");
        exit(1);
    }
}
 Client code:
use above client code 2

Resoruce: http://www.tutorialspoint.com/unix_sockets/socket_server_example.htm 
 
CUNCURRENT SERVER CODE without FORK but using Select:

practical example: https://www.scottklement.com/rpg/socktut/nonblocking.html


* The select system call is similar to the poll facility (examining the status of file descriptors of open input/output channels)
 * there is no need for forked child process for handle each connection
* With select(), instead of having a process for each request, there is usually only one process that "multi-plexes" all requests, servicing each request as much as it can.
* fd_set type arguments may be manipulated with four utility macros: FD_SET(), FD_CLR(), FD_ZERO(), and FD_ISSET().

Advantage:
*main advantage of using select() is that your server will only require a single process to handle all requests.
*Thus, your server will not need shared memory or synchronization primitives for different 'tasks' to communicate.

Very basic code
#include <stdio.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>

int main(void) {
    fd_set rfds;
    struct timeval tv;
    int retval;

    /* Watch stdin (fd 0) to see when it has input. */
    FD_ZERO(&rfds);
    FD_SET(0, &rfds);
    /* Wait up to five seconds. */
    tv.tv_sec = 5;
    tv.tv_usec = 0;
    retval = select(1, &rfds, NULL, NULL, &tv);
    /* Don’t rely on the value of tv now! */

    if (retval == -1)
        perror("select()");
    else if (retval)
        printf("Data is available now.\n");
        /* FD_ISSET(0, &rfds) will be true. */
    else
        printf("No data within five seconds.\n");
    return 0;
}

Purpose of select:
http://stackoverflow.com/questions/14544621/why-is-select-used-in-linux

Resoruce: 
http://www.tutorialspoint.com/unix_system_calls/_newselect.htm 
http://www.lowtek.com/sockets/select.html 
http://arunasujith.blogspot.in/2013/02/non-blocking-io-using-select-system.html 
http://www.linuxquestions.org/questions/programming-9/select-system-call-usage-4175447393/
http://www.lowtek.com/sockets/select.html 
http://www.cs.odu.edu/~cs779/spring11/lectures/select.html 
https://www.quora.com/In-networking-programming-what-is-nonblocking-socket

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